Using technology acceptance model to analyse the successful crowdfunding learning game campaigns

Pedagogical aspects of using technology acceptance models to analyze crowdfunding educational games. Adaptation of information and communication technologies in the development of educational games. Evaluating the success of educational game projects.

Рубрика Педагогика
Вид статья
Язык английский
Дата добавления 08.01.2024
Размер файла 466,2 K

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