Using technology acceptance model to analyse the successful crowdfunding learning game campaigns

Pedagogical aspects of using technology acceptance models to analyze crowdfunding educational games. Adaptation of information and communication technologies in the development of educational games. Evaluating the success of educational game projects.

Рубрика Педагогика
Предмет Information technologies and teaching aids
Вид статья
Язык английский
Прислал(а) Hong Huang, Han Yu, Wanwan Li, Jinxuan Ma
Дата добавления 08.01.2024
Размер файла 466,2 K

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