Gamification technologies in the educational process of SMART-TNPU in the computer science teaching
The possibilities of using gamification technologies in the organization of the educational process at the university and institutions of general secondary education during martial law. Analysis of their specifics during the study of IT courses.
Рубрика | Педагогика |
Предмет | Pedagogy |
Вид | статья |
Язык | английский |
Прислал(а) | Hanna Skaskiv |
Дата добавления | 04.09.2024 |
Размер файла | 1,2 M |
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