Gamification technologies in the educational process of SMART-TNPU in the computer science teaching

The possibilities of using gamification technologies in the organization of the educational process at the university and institutions of general secondary education during martial law. Analysis of their specifics during the study of IT courses.

Рубрика Педагогика
Предмет Pedagogy
Вид статья
Язык английский
Прислал(а) Hanna Skaskiv
Дата добавления 04.09.2024
Размер файла 1,2 M

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