Синтетичне навчальне середовище - крок до нової освіти

Досліджено впровадження синтетичного навчального середовища в освітянську практику. Проаналізовано погляди на сутність навчального середовища і його форми, що базуються на інформаційно-комунікаційних технологіях. Розглянуто використання геймифікації.

Рубрика Педагогика
Вид статья
Язык украинский
Дата добавления 10.05.2018
Размер файла 44,6 K

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8. H. Lukosch, S. Kurapati, D. Groen, and A. Verbraeck, Microgames for Situated Learning: A Case Studyin Interdependent Planning. Simulation & Gaming. 2016. [Online]. Available: http://sagepub.com/journalsPermissions.nav.

9. E. Ayiter, "Synthetic Worlds, Synthetic Strategies: Attaining Creativity in the Metaverse", in Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts, 2011. [Online]. Available: http://www.igi-global.com/chapter/synthetic-worlds-synthetic-strategies/50385.

10. "Synthetic Environments for HSI Application, Assessment, and Improvement", STO TECHNICAL REPORT TR-HFM-216. AC/323(HFM-216)TP/614, 2015.

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12. С. Г. Литвинова, "Компонентна модель хмаро орієнтованого навчального середовища загальноосвітнього навчального закладу", Науковий вісник. Серія: Педагогіка. Соціальна робота, т. 35, с. 99-107, 2015.

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14. "Synthetic Worlds: Emerging Technologies in Education and Economics", in Integrated Series in Information Systems, Andreas Hebbel-Seeger, Torsten Reiners, and Dennis Schaffer, Eds. Springer, vol. 33, 2014.

15. O. Burov, and O. Tsarik, "Educational workload and its psychophysiological impact on student organism", Work, vol. 41, Suppl. 1, pp. 896-899, 2012. 2016 Learning Technology Study, 2016. [Online]. Available: https://www.docebo.com/elearning-lms- resources/papers-researches/. Accessed on: Jan. 10, 2017.

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18. В. Ю. Биков, "Теоретико-методологічні засади моделювання навчального середовища педагогічних систем відкритої освіти", Наукові записки. (Серія "Педагогічні науки"), Кіровоград : РВВ КДПУ ім. В. Винниченка, вип. 77, ч. 1, с. 3-12, 2008.

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21. С. Ф. Сергеев, "Эргономика иммерсивных сред: методология, теория, практика", дис. д-ра наук, каф. эргоном. и инж. психолог. фак-т психолог. СПб гос. ун.-та, СПб, 2010.

22. E. Castranova, "Exodus To The Virtual World: How Online Fun Is Changing Reality", 2007. [Online]. Available: https://rfmgjklo.files.wordpress.com/2017/06/best-0230607853-exodus-to-the-virtual-world- how-online-fun-is-changing-reality.pdf.

23. Julieta Aguilera, "The synthetic experience as an exoskeleton of the mind", Technoetic Arts, vol. 9, pp. 271-276(6), 2012.

24. C. Aldrich, "Clark Aldrich's six criteria of an educational simulation". [Online]. Available: http://www.e- learningguru.com/wpapers/sixcriteria.pdf.

25. Stuart Brown, and Christopher Vaughan, Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, Penguin, 2009.

26. "Harnessing the power of video games for learning", in Nation. Sum. on Edu. Games, Washington, 2005. [Online]. Available:https://fas.org/programs/ltp/policy_and_publications/summit/Summit%20on%20Educational%20Games. pdf.

27. Edward Lavieri, "A Study of Adaptive Learning for Educational Game Design", ProQuest UMI. 2014.

28. S. Lyvynova, and O. Burov, "Methods, Forms and Safety of Learning in Corporate Social Networks", in Proc. of the 13th Inter. Conf. on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, Kyiv, Ukraine, 2017, pp. 406-413.

29. O. P. Pinckhuk, "Perspective analysis of use of social networks as learning tools in learning environment", Information Technologies and Learning Tools, no. 54 (4), pp. 83-98, 2016.

30. O. Burov, "Life-Long Learning: Individual Abilities versus Environment and Means", in Proc. of the 12th Intern. Conf. on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, Kyiv, Ukraine, 2016, pp. 608-619.

References (translated and transliterated)

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7. Blamire R. Digital Games for Learning. (2010, Nov.). Conclusions and recommendations from the IMAGINE project. European Schoolnet. [Online]. Available: www.imaginegames.eu (in English).

8. H. Lukosch, S. Kurapati, D. Groen, and A. Verbraeck, Microgames for Situated Learning: A Case Studyin Interdependent Planning. Simulation & Gaming. 2016. [Online]. Available: http://sagepub.com/journalsPermissions.nav (in English).

9. E. Ayiter, "Synthetic Worlds, Synthetic Strategies: Attaining Creativity in the Metaverse", in Metaplasticity in Virtual Worlds: Aesthetics and Semantic Concepts, 2011. [Online]. Available: http://www.igi-global.com/chapter/synthetic-worlds-synthetic-strategies/50385 (in English).

10. Synthetic Environments for HSI Application, Assessment, and Improvement", STO TECHNICAL REPORT TR-HFM-216. AC/323(HFM-216)TP/614, 2015 (in English).

11. P. Blumschein, "Synthetic Learning Environment", in Encyclopedia of the Sciences of Learning. Springer US, pp 3256-3257, 2012 (in English).

12. S. H. Lytvynova, "Component model of the cloud-based educational environment of a comprehensive educational institution", Naukovyi visnyk. Seriia: Pedahohika. Sotsialna robota, vol. 35, pp. 99-107, 2015 (in Ukrainian).

13. O. P. Pinchuk, "Results of experimental research on the application of multimedia technologies in the basic school educational process", Problemy osvity: nauk. zb, iss. 55, pp. 41-50, 2008 (in Ukrainian).

14. "Synthetic Worlds: Emerging Technologies in Education and Economics", in Integrated Series in Information Systems, Andreas Hebbel-Seeger, Torsten Reiners, and Dennis Schaffer, Eds. Springer, vol. 33, 2014 (in English).

15. O. Burov, and O. Tsarik, "Educational workload and its psychophysiological impact on student organism", Work, vol. 41, Suppl. 1, pp. 896-899, 2012 (in English).

16. 2016 Learning Technology Study, 2016. [Online]. Available: https://www.docebo.com/elearning-lms- resources/papers-researches/. Accessed on: Jan. 10, 2017 (in English).

A. I. Savenkov, "Educational environment", Shkolnyi psykholoh, № 19, pp. 4-5, 2008 (in Russian).

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19. J. A. Cannon-Bowers, and C. A. Bowers, "Synthetic learning environments", in Handbook of research on educational communications and technology, J. M. Spector, M. D. Merrill, J. van Merrienboer, and M. P. Driscoll, Eds. Mahwah: Lawrence Erlbaum, 2007, pp. 317-327 (in English).

20. Richard E. Mayer, "Principles for multimedia learning with Richard E. Mayer". [Online]. Available: http://hilt.harvard.edu/blog/principles-multimedia-learning-richard-e-mayer (in English).

21. S. F. Serheev, "Ergonomics of immersive environments: methodology, theory, practice", dis. d-ra nauk. kaf. ergonom. i inzh. psikholog. fak-t psikholog. St. P gos. un.-ta. St. P. 2010 (in Russian).

22. E. Castranova, "Exodus To The Virtual World: How Online Fun Is Changing Reality", 2007. [Online]. Available: https://rfmgjklo.files.wordpress.com/2017/06/best-0230607853-exodus-to-the-virtual-world- how-online-fun-is-changing-reality.pdf (in English).

23. Julieta Aguilera, "The synthetic experience as an exoskeleton of the mind", Technoetic Arts, vol. 9, pp. 271-276(6), 2012 (in English).

24. C. Aldrich, "Clark Aldrich's six criteria of an educational simulation". [Online]. Available: http://www.e- learningguru.com/wpapers/sixcriteria.pdf (in English).

25. Stuart Brown, and Christopher Vaughan, Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul, Penguin, 2009 (in English).

26. "Harnessing the power of video games for learning", in Nation. Sum. on Edu. Games, Washington, 2005. [Online]. Available: https://fas.org/programs/ltp/policy_and_publications/summit/Summit%20on%20Educational%20Games. pdf (in English).

27. Edward Lavieri, "A Study of Adaptive Learning for Educational Game Design", ProQuest UMI. 2014 (in English).

28. S. Lyvynova, and O. Burov, "Methods, Forms and Safety of Learning in Corporate Social Networks", in Proc. of the 13th Inter. Conf. on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, Kyiv, Ukraine, 2017, pp. 406-413 (in English).

29. O. P. Pinckhuk, "Perspective analysis of use of social networks as learning tools in learning environment", Information Technologies and Learning Tools, no. 54 (4), pp. 83-98, 2016 (in English).

30. O. Burov, "Life-Long Learning: Individual Abilities versus Environment and Means", in Proc. of the 12th Intern. Conf. on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer, Kyiv, Ukraine, 2016, pp. 608-619 (in English).BY-NC-Sfi This work is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

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