Esports in international political communications: factor of media representation and fiction aspects

Research of the problems of cultural intervention in esports through Universal Media codes, the use of esports as a tool in hybrid wars. Penetration of esports as a topic, characteristics of case studies methods and logical and intuitive analysis.

Рубрика Спорт и туризм
Вид статья
Язык английский
Дата добавления 11.07.2023
Размер файла 48,0 K

Отправить свою хорошую работу в базу знаний просто. Используйте форму, расположенную ниже

Студенты, аспиранты, молодые ученые, использующие базу знаний в своей учебе и работе, будут вам очень благодарны.

19. Kurtenbach L. (2019, October 1). Marketing and eSports: “It's about culture, not channel marketing”.

Digital Marketing Expo & Conference (DMEXCO). Retrieved from https://dmexco.com/stories/marketing-and- esports-its-about-culture-not-channel-marketing/

20. Lang, A. (2021, January 12). As The Pandemic Spread, So Did Esports. Columbia Daily Spectator.

Retrieved from https://www.columbiaspectator.com/the-eye/2020/11/14/as-the-pandemic-spread-so-did-esports/

21. Lisberger S. (director, writer, producer), MacBird B. (writer) & Kushner D. (producer). (1982) Tron.

[Motion picture]. United States: Walt Disney Productions, Lisberger/Kushner.

22. Lundquist C. (n.d.). Esports is the next big cultural phenomenon and potential sponsors should be tuning in now. Clyde Group. Retrieved from https://clydegroup.com/esports-is-the-next-big-cultural-phenomenon-and- potential-sponsors-should-be-tuning-in-now/

23. McCarthy J. (2021, March 22). Promoting a Sense of Community With Esports. Edutopia. https://www.edutopia.org/article/promoting-sense-community-esports

24. McMahon A. (Host). (2017, July 3). eSports in Fiction (No. 13) [Audio podcast episode]. In Paracosms: Know Your Fiction. Anchor. Retrieved from https://anchor.fm/paracosms/episodes/eSports-in-Fiction-e16cks

25. Miyamoto S. (director, designer) & Yokoi G. (designer, producer). (1981). Donkey Kong.

[Computer software]. Japan: Nintendo.

26. Mounier, J.-L. (2019, October 24). From Beirut to Hong Kong, the face of the Joker is appearing

in demonstrations. Retrieved November 17, 2019 from https://www.france24.com/en/20191024-from-beirut-to-hong- kong-the-face-of-the-joker-is-emerging-in-demonstrations

27. Murray T. (2019, July 18). Mainstream Media Coverage of Esports Grows as The Washington Post Hires Dedicated Staff. The Esports Observer. Retrieved from https://esportsobserver.com/washington-post-esports-staff/

28. Neveldine M. (writer, director, producer), Taylor B. (writer, director, producer), Lucchesi G. (producer), Rosenberg T. (producer), Williamson S. (producer) & Wright R. (producer). (2009) Gamer. United States: Lionsgate, Lakeshore Entertainment.

29. Nye, J. S. (2004). Soft power: The means to success in world politics. New York: Public Affairs.

30. Nye, J. S. (2008). Public Diplomacy and Soft Power. The ANNALS of the American Academy of Political and Social Science, 616(1), 94-109. https://doi.org/10.1177/0002716207311699

31. Nye, J.S. (2012, May 8). China's Soft Power's Deficit: To catch up, its politics must unleash the many talents of its civil society. The Wall Street Journal. Retrieved from https://www.wsj.com/articles/SB10001424052702304451 104577389923098678842

32. Orland K. (2018, October 9). Media Coverage: For ESPN, Esports Is More Than A Niche. GameDaily.biz. Retrieved from https://gamedaily.biz/article/297/media-coverage-at-espn-esports-are-unquestionably-real-sports

33. Phillips, T. (director, writer, producer), Koskoff E.T. (producer) & Cooper B. (producer) (2019). Joker. [Motion picture]. United States: Warner Bros. Pictures, BRON Studios, Creative Wealth Media Finance, DC Comics, DC Entertainment, Joint Effort, Village Roadshow Pictures.

34. Sandberg D. (director, writer, executive producer), Andersson L. (producer), Antonia E.Y. (producer). (2015) KungFury. [Motion picture]. Sweden: Laser Unicorns, Lampray, Algoryx Simulation.

35. Sirola, A., Savela, N., Savolainen, I. et al. (2021). The Role of Virtual Communities in Gambling and Gaming Behaviors: A Systematic Review. J Gambl Stud 37, 165-187. https://doi.org/10.1007/s10899-020-09946-1

36. Speier H. (1952). International Political Communication: Elite vs. Mass World Politics 4 (3), 305-317

37. Vranjes A. & Budimir Z. (2017). International political communication and influence of Information and communication technologies on contemporary international relations. Politeia 7(13), pp. 128-139.

38. Yeromin M.B. (2019). Universal code of movies in international political communication - Qualification scientific work as manuscript. Dissertation is for obtaining the degree of Candidate of Political Science, specialty 23.00.04 «Political problems of International Systems and Global Development». Vinnytsia, Chernivtsi:

Vasyl' Stus Donetsk National University, Yuriy Fedkovych Chernivtsi National University. Retrieved from https://drive.google.com/open7idMeqpxe8fQ2vsYUNBecIleiY2lPPsokRRo

39. Yeromin, M. B. (2021a). Universal Codes of Media in International Political Communications:

Emerging Research and Opportunities. IGI Global. http://dok10.4018/978-1-7998-3808-1

40. M. Yeromin (2021b). International Political Communication: New Challenges and Old Uncertainty.

IGI Global. http://dok10.4018/978-1-7998-3808-1.ch001

41. M. Yeromin (2021c). Political Tradition and Compatibility of Universal Codes: Digital Dictatorship and Virtual Democracy. IGI Global. http://dok10.4018/978-1-7998-3808-1.ch007

42. M. Yeromin (2021d). Universal Code of Movies and Influence of Traditional Media. IGI Global. http://dok10.4018/978-1-7998-3808-1.ch002

43. Valve & Hidden Path Entertainment. (2012). Counter-Strike: Global Offensive (CS:GO). [Computer software] United States: Valve.

44. Wikipedia. (2005, May 11). Question (character). Retrieved from https://en.wikipedia.org/wiki/Question_ (character)#Video_games

45. Wikipedia. (2011, May 12). Joker in other media. Retrieved from https://en.wikipedia.org/wiki/ Joker_in_other_media

46. Wikipedia. (2008a, March 3). Wolverine in other media. Retrieved from https://en.wikipedia.org/wiki/ Wolverine_in_other_media

47. Wikipedia. (2008b, June 27). Category:Comics characters in other media. Retrieved from https://en.wikipedia.org/wiki/Category:Comics_characters_in_other_media

48. Xue, H. & Newman, J. & Du, J. (2019). Narratives, identity and community in esports. Leisure Studies. 38. 1-17. https://doi.org/10.1080/02614367.2019.1640778.

49. Zhang Y. (2020, November 24). The definitive guide to esports marketing: Everything you need to know in 2020. Hapticmedia. Retrieved from https://hapticmedia.com/blog/esports-marketing/

50. Aliev N. (Host). (2021, February 23). Oleh Sentsov. About movies, Crimes and turbulent 1990's [Oleh Sentsov.

Pro kino, Krym ta buremni 90-ti]. (No. 19) [Audio podcast episode]. InMINCULTPRYVIT. The Village Ukraine. Retrieved from https://soundcloud.com/the_village_ukraine/19-oleg-sentsov-pro-kno-krim-buremn-90-t

51. Beregovyi R. (2020, October 22). New eSports club Force Arena will appear in Lviv the next month [Novyi kibersportyvniy klub Force Arena zyavytsia u Lvovi nastupnogo misyatsya]. PlayUA. Retrieved from https://playua.net/novyj-kibersportyvnyj-klub-force-arena-z-yavytsya-u-lvovi-nastupnogo-misyatsya/

52. Boyko O. (2020, June 1). Lenovo launches a series of open CS:GO tournaments for Ukrainians [Lenovo zapuskaye seriyu vidkrytykh turniriv z CS:GO dlya ukrayintsiv]. PlayUA. Retrieved from https://playua.net/lenovo-zapuskaye-seriyu-vidkrytyh-turniriv-z-cs-go-dlya-ukrayintsiv/

53. Yeromin M. (2020a, June 10). Fernando Alonso and other Formula 1 pilots are racing in rFactor 2 in quarantine [Fernando Alonso ta inshi piloty “Formuly 1” ganyayut na karantyni u rFactor 2]. PlayUA. Retrieved from https://playua.net/fernando-alonso-ta-inshi-piloty-formuly-1-ganyayut-na-karantyni-u-rfactor-2/

54. Yeromin M. (2020b, June 27). James McAvoy will play FIFA 20 on Twitch [Dzheyms MakEvoy zigraye v FIFA 20 na Twitch]. PlayUA. Retrieved from https://playua.net/dzhejms-makevoj-zigraye-v-fifa-20-na-twitch/

55. Yeromin M. (2020c, August 3). First ever scientific journal dedicated to the eSports and video game industry is founded [Zapochatkovano pershyi u sviti naukovyi zhurnal, prysvyachenyi kibersportu ta igroviy industriyi]. PlayUA. Retrieved from https://playua.net/zapochatkovano-pershyj-u-sviti-naukovyj-zhurnal-prysvyachenyj- kibersportu-ta-igrovij-industriyi/

56. Yeromin M. (2020d, December 11). The Game Awards 2020: winners, world premieres and the new Mass Effect [The Game Awards 2020: peremozhtsi, svitovi premyery ta nova Mass Effect]. PlayUA. Retrieved from https://playua.net/the-game-awards-2020-peremozhtsi-svitovi-prem-yery-ta-nova-mass-effect/

57. Melnyk S. (2020a, December 4). Microsoft enters eSports [Microsoft ide u kibersport]. PlayUA. Retrieved from https://playua.net/microsoft-ide-u-kibersport/

58. Melnyk S. (2020b, December 5). Schoolboy earned $33,000 thanks to Fortnite [Shkolyar otrymav 33 000 $ zavdyaky Fortnite]. PlayUA. Retrieved from https://playua.net/shkolyar-otrymav-33-000-zavdyaky-fortnite/

59. Pierce J.R. (1967). Symbols, signals and noise: the nature and process of communication.

[Simvoly, signaly, shumy: zakonomernosti iprotsessyperedachi informatsiyi]. (V. Topelberg, translation). Moscow: Mir. (Original work published 1962).

60. Sentsov O. (director, writer, producer), Zhurzhenko O. (producer). (2011). Gamer. [Motion picture].

Ukraine: CryCinema.

Размещено на Allbest.ru


Подобные документы

  • A specific feature of services. The main form of supply of services abroad. A need for international regulation of trade in services. Operations on foreign tourism. International tourism as a form of foreign economic activity. World Tourism Organization.

    реферат [1,2 M], добавлен 30.09.2014

  • History of sports betting. The "cash out" option in sports betting. The main determinants of the betting process. To test the hypothesis that the risk-aversion as the factor that makes individuals accept the amount to "cash out" proposed by a bookmaker.

    дипломная работа [651,3 K], добавлен 04.11.2015

  • Визитные карточки мировых круизный компаний, регионы плавания. Описание кают на кораблях различного класса. Путешествие на борту круизных лайнеров Royal Caribbean International - настоящие каникулы мечты. Сервис, программа отдыха, береговые экскурсии.

    реферат [1,2 M], добавлен 24.12.2009

  • Доля мировых гостиничных корпораций на российском рынке. Роль гостиничных цепей (сетей) в туризме и экономике в целом, а также характеристика их крупнейших представителей: Marriott International, Holiday Inn, Hilton Hotels Corporation и Forte Hotel Group.

    курсовая работа [51,5 K], добавлен 13.11.2009

  • Отдых по системе all inclusive в турецких и египетских отелях. Таймшер в системе отдыха, современная концепция. Клубный отдых, система Resort Condominiums International. Отличие отдыха в клубной системе от отдыха в гостинице. Основные недостатки Таймшера.

    контрольная работа [18,4 K], добавлен 01.03.2011

  • The general information of Victor Wild, who won gold medals in the parallel slalom and parallel giant slalom at 2014 Winter Olympics in Sochi (his sport career, achievements and awards, childhood, ptinciples of training and diet, methods of relax).

    презентация [644,1 K], добавлен 28.06.2017

  • Historical background, names of national sports, borrowed games. Problems and prospects of American sport. Professional sport. The business of sport. Olympic Games and the names of American heroes. Leisure sports. Sports at colleges. Unusual sports.

    курсовая работа [65,2 K], добавлен 05.08.2008

  • Russian mass media as the tool of democracy. The law on mass-media of 1991. Strengthening the rights of mass-media and their restriction. Role of the state in becoming. Latent forms of the state intervention. Monitoring by authority of regional editions.

    контрольная работа [16,4 K], добавлен 17.04.2011

  • Theoretical basics of Internet advertising. The analysis of the media planning process. The establishing media objectives through developing media strategies and tactics. The effectiveness of the media planning in Internet. The example of the media plan.

    курсовая работа [64,2 K], добавлен 25.03.2014

  • Consideration of the mass media as an instrument of influence on human consciousness. The study of the positive and negative aspects of the radio, television, press, magazines, Internet. Advantages and disadvantages of the media in the Great Britain.

    дипломная работа [2,3 M], добавлен 14.10.2014

Работы в архивах красиво оформлены согласно требованиям ВУЗов и содержат рисунки, диаграммы, формулы и т.д.
PPT, PPTX и PDF-файлы представлены только в архивах.
Рекомендуем скачать работу.